Only Problem is that the announced a revolution in the destruction of the environment is not speech.
The bullets burrow beautifully plastered walls, weaker shields disintegrate under fire with grenade launcher, explosions rise into the air and dust, but relative to the Battlefield 3 can talk only about the increased frequency of glamor, of such visual elements throughout the building.
In fact, the impact of these fireworks on the game turns out to be surprisingly small – the siege of Shanghai the whole couple went apparently put option centrally-situated skyscraper. View the rocks a juggernaut does colossal impression and sloping covers a thick layer of dust surrounding, significantly changing the setting for the map. Forget about transformation of the whole city in debris-smaller buildings are often completely resistant to damage. And it will fall off a piece of the wall, and this is the façade of the store on the ground floor will fall apart in a glass explosion. Don’t get me wrong – in relation to the competition, EA DICE is far in front, but after a uproariously announced “Levolution” you can expect more. I wonder, too, how would it look like in the non-urban maps that are not so damning for the processor.
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